
Planetary docking will have two main advantages: securing a ship and cargo within the planet (one'll need to conquer the planet to get the ship) and shore leave (crew will need less pay as they find jobs on the planet, so one may temporarily discard ships when they aren't needed, such as war fleets). or if the ships were inside others, if ship-to-ship docking is to be a thing). It would cost more (to balance the fact they cannot be ever attacked, only the trading post would, if the trading post is rebuilt the factories get accessible again), they would have the supply delay (so, possible downtime), and the planetary trading post would need a lot of cargo as it gets supplied by all planetary imports and exports (multiple posts with may alleviate - goods would be filtered).Īt even bigger scales, when the thousands of crew per few minutes of an ordinary planet isn't big enough, planetary colonization and government would be possible, with the player deciding how much of the population would be enlisted as crewmen, then millions may be ready to enlist in huge colony ships.Īddendum: Also, planetary docking ! The player may not be able to land, but its ships could (if they have enough thrust to fight gravity - maximum gravity escapancy may integrate ship secondary stats. Planetary production chains could be managed by planetary trading posts, it's a nice suggestion idea. (In fact, planetary shuttle amounts may be upgradeable, reducing resupply delay.) Planetary habitats would be big, huge ships with huge crews would be preferably built near the planetary trading posts which would have thousands of crew that would regenerate as the station is supplied. Planets have huge advantages over empty space, starting with hugeness :). Planetary trading posts currently exist as proof-of-concept at the moment and need to be updated.

Planet landing may not be implementable, but planetery trading, definitely yes, planets need to have a big impact on what happens in space.
